
Many times, you replaced enemies with different sprites to match with the scenario you created. After the fourth time, this gets annoying. Several times you must go to one point of the level, activate a switch and then return a good way back to proceed on the level. It's something like this: You start the level, you enter in a huge block (not literally) full of enemies, then you leave this closed area and the level ends.Īlso, you really overused the very same custom blocks from the beggining until the end: ON/OFF passable blocks and enemies-only passable blocks. It's just a different scenario with different enemy sprites, but the base of the level is the same.

I mean, your level style almost don't change from one to another. After that, I realized your levels were almost the same. I judged your game really good until the second castle. Savestates are not really necessary to beat the game, and that's a good thing. LEVELS (6.5/10): Like it was already said, I agree you made simple levels which resemble the original SMW in difficulty. Original musics with original graphics for original ambients. Just like the musics, you were very original by using them without repetition. GRAPHICS (10/10): I assume you had a lot of work on graphics. You almost didn't repeat them, what created a nice and original atmosphere for each level. MUSICS (9.5/10): Great use of musics here.
